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Why 'Graphics.wait_next_event' doesn't reply anymore ?
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| Date: | -- (:) |
| From: | Fabrice Marchant <fabrice.marchant@o...> |
| Subject: | Re: [Caml-list] Why 'Graphics.wait_next_event' doesn't reply anymore ? |
On Tue, 13 Nov 2007 11:14:32 +0100 Oliver Bandel <oliver@first.in-berlin.de> wrote: > So, it was not OCaml nor the Graphics module that is buggy ;-) But I wonder why I didn't see any word about these necessary "precaution" in doc. (Maybe have missed something ?) > > I'm very happy my Game of Life finally works. > > Are the new sources online? The code is'nt yet very clean but I seize the opportunity to show it you offer to me : http://fabrice.marchant.free.fr/fl/funLife/ > How to play it? Press '?' or 'H' for help page ( directed to console ). > Now that it works, I may play around with it for a while.... :) It features an "infinite" board, a zoom, mouse dragging of the view, history and customizable colours. Many things can be changed "on the fly" - when automaton is running - but maybe it remains some bugs about this. ( Nothing to do with the powerful top speed "xlife". ) However, 'll try to improve and the TODO list is long... > > However, I've not understood why this Mutex was needed : what could be > > the data shared with 'wait_next_event' ? > > Some internal of Graphics module ? > > Yes, Graphics modules internals. > Both threads might share a lot of data. > They are drawing at the same screen, > so if their work might be interrupted by the > scheduler before the data was written completely, > something might go wrong. > > If you can't be sure that the data is isolated, > use Mutexes. And in the case of the Graphics-module you > don't get back a value that holds something, > e.g. when using the initialization functions. > So seemingly they all write on the same data. > (And to have a copy of the whole screen always, > would be wasting memory, so I think it's ok this way.) I tried to use Mutex again this way for changing autoplay speed. Seems to work. Regards, Fabrice