Browse thread
The Bridge Pattern in OCaml
[
Home
]
[ Index:
by date
|
by threads
]
[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
| Date: | -- (:) |
| From: | Oliver Bandel <oliver@f...> |
| Subject: | Re: [Caml-list] The Bridge Pattern in OCaml |
Zitat von Michael Wohlwend <micha-1@fantasymail.de>: > Am Freitag, 28. März 2008 11:44:41 schrieb Jim Farrand: > > > ... The > > complete game and monster state needs to be saved and reloaded, > > possibly between different versions of the program. > > I would make my own format with a version number. > Maybe: > a complicated binary format, > a more text like format like json or yaml or xml *schockhorror* > or use a small db for storing, like sqlite. [...] For special purposes and requirements, I would recommend to develop a special file format. Or, if other game engines' formats could be re-used without legal problems, and no re-engeneering from the source is necessary, one could re-use those formats. For example, if your code is GPLed, I would have some Python-stuff in mind... But possibly you have to code you another "Bridge" ;-) between this stuff and your Ocaml-program. To re-use in some cases needs more time than to re-invent. :-) It seems that you already know, what things you want to write to the files, so then the fileformat it's specification is at hand. Ciao, Oliver P.S.: ==>:1,$ s/you/the original author/g