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on objects, equality and playing nicely with the stdlib
- Peng Zang
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Date: | 2008-05-29 (04:50) |
From: | Peng Zang <peng.zang@g...> |
Subject: | on objects, equality and playing nicely with the stdlib |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello list, Recently, in building some toy games, I've started using objects. I've been pleased with them and often find the subtyping convenient. However, I've run into some issues with the standard physical equality of objects that the (=) operator performs. Namely, it makes several stdlib modules difficult to use. Modules that provides a polymorphic (generic) interface such as Hashtbl, List, Stack, etc.. rely on the (=) operator. This is fine as long as it happens to be what I need. The minute I introduce my own equality however, things break down. What is the best way to go about using the stdlib (or similar) when you have your own equality function? This problem almost never shows up if you just stick with basic data types, but with objects you quickly run into it. Thanks in advance, Peng -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.7 (GNU/Linux) iD8DBQFIPjYcfIRcEFL/JewRAlkvAKCYjJhIc5dw5YMiwUS02LR8RowsDQCgzzAI gpif0G1fWn0vlCzzaoalWa4= =+0ZK -----END PGP SIGNATURE-----