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Date: -- (:)
From: malc <av1474@c...>
Subject: Re: [Caml-list] stl?
On Thu, 5 Mar 2009, Pal-Kristian Engstad wrote:

[..snip..]

> LLVM is very low-level and perfectly capable of handling these things.
> > So what you propose to his company is to switch from C++ to HLVM ? :)
> That might not be feasible due to some non-technical concerns, but I wouldn't
> say that it is completely out of the question. During the PlayStation 2 era,
> Naughty Dog used its own proprietary language called Goal - an imperative
> variant of Scheme. We very much understand that lack of programmer
> productivity is a major cost, perhaps /the/ biggest, for game production.
> Therefore, anything that helps in this regard is of huge interest.

It was a real heartbreaker for me when after finished Uncharted i went
on to read about it, hoping to see much praise of Goal, only to find
out that Naughty Dog switched to C++

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