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| Date: | -- (:) |
| From: | malc <av1474@c...> |
| Subject: | Re: [Caml-list] stl? |
On Thu, 5 Mar 2009, Pal-Kristian Engstad wrote: [..snip..] > LLVM is very low-level and perfectly capable of handling these things. > > So what you propose to his company is to switch from C++ to HLVM ? :) > That might not be feasible due to some non-technical concerns, but I wouldn't > say that it is completely out of the question. During the PlayStation 2 era, > Naughty Dog used its own proprietary language called Goal - an imperative > variant of Scheme. We very much understand that lack of programmer > productivity is a major cost, perhaps /the/ biggest, for game production. > Therefore, anything that helps in this regard is of huge interest. It was a real heartbreaker for me when after finished Uncharted i went on to read about it, hoping to see much praise of Goal, only to find out that Naughty Dog switched to C++ -- mailto:av1474@comtv.ru