Version française
Home     About     Download     Resources     Contact us    

This site is updated infrequently. For up-to-date information, please visit the new OCaml website at

Browse thread
[ Home ] [ Index: by date | by threads ]
[ Search: ]

[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
Date: 2009-03-05 (22:53)
From: malc <av1474@c...>
Subject: Re: [Caml-list] stl?
On Thu, 5 Mar 2009, Pal-Kristian Engstad wrote:


> LLVM is very low-level and perfectly capable of handling these things.
> > So what you propose to his company is to switch from C++ to HLVM ? :)
> That might not be feasible due to some non-technical concerns, but I wouldn't
> say that it is completely out of the question. During the PlayStation 2 era,
> Naughty Dog used its own proprietary language called Goal - an imperative
> variant of Scheme. We very much understand that lack of programmer
> productivity is a major cost, perhaps /the/ biggest, for game production.
> Therefore, anything that helps in this regard is of huge interest.

It was a real heartbreaker for me when after finished Uncharted i went
on to read about it, hoping to see much praise of Goal, only to find
out that Naughty Dog switched to C++