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anyone got mlgame working against the latest ocamlsdl?
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Date: -- (:)
From: Sylvain Le Gall <sylvain@l...>
Subject: Re: anyone got mlgame working against the latest ocamlsdl?
On 06-12-2009, Martin DeMello <martindemello@gmail.com> wrote:
> On Sun, Dec 6, 2009 at 2:37 PM, Richard Jones <rich@annexia.org> wrote:
>> On Sun, Dec 06, 2009 at 01:43:43AM +0530, Martin DeMello wrote:
>>> MLGame [http://mlgame.sourceforge.net/] looks promising, but won't
>>> compile against the current ocamlsdl from godi. Has anyone got it
>>> working? Is there another nice alternative for 2D games on OCaml,
>>> higher-level than plain SDL or Allegro?
>>
>> Looks interesting -- have you tried compiling it and fixing the SDL
>> problems?
>
> Trying, with the help of the beginners' list. It's asking for a
> constructor for Sdlvideo.surface, but I'm having trouble understanding
> why it needs one - surface is a C-backed type.
>
>> This is an area where we could do better than CPAN by allowing
>> non-maintainers to branch inactive projects.  (Backing the whole thing
>> with git instead of tarballs makes branching easy and lightweight -
>> the challenge then being to organize it, making the branches
>> searchable, navigable and possible to merge later).
>
> Yes, I was just thinking the same thing. I'll put something up on
> github at the least, if I get it working.
>

I think it is better to use the git from forge.ocamlcore.org. In
particular, there is the project "newhope":

http://forge.ocamlcore.org/projects/newhope/

This project is exactly the place where you can fix libraries which
upstreams are inactives.

Contact me if you need anything.

Regards,
Sylvain Le Gall