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anyone got mlgame working against the latest ocamlsdl?
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Martin DeMello
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Richard Jones
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Martin DeMello
- Sylvain Le Gall
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Martin DeMello
- Martin DeMello
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Richard Jones
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Date: | 2009-12-06 (20:45) |
From: | Sylvain Le Gall <sylvain@l...> |
Subject: | Re: anyone got mlgame working against the latest ocamlsdl? |
On 06-12-2009, Martin DeMello <martindemello@gmail.com> wrote: > On Sun, Dec 6, 2009 at 2:37 PM, Richard Jones <rich@annexia.org> wrote: >> On Sun, Dec 06, 2009 at 01:43:43AM +0530, Martin DeMello wrote: >>> MLGame [http://mlgame.sourceforge.net/] looks promising, but won't >>> compile against the current ocamlsdl from godi. Has anyone got it >>> working? Is there another nice alternative for 2D games on OCaml, >>> higher-level than plain SDL or Allegro? >> >> Looks interesting -- have you tried compiling it and fixing the SDL >> problems? > > Trying, with the help of the beginners' list. It's asking for a > constructor for Sdlvideo.surface, but I'm having trouble understanding > why it needs one - surface is a C-backed type. > >> This is an area where we could do better than CPAN by allowing >> non-maintainers to branch inactive projects. Â (Backing the whole thing >> with git instead of tarballs makes branching easy and lightweight - >> the challenge then being to organize it, making the branches >> searchable, navigable and possible to merge later). > > Yes, I was just thinking the same thing. I'll put something up on > github at the least, if I get it working. > I think it is better to use the git from forge.ocamlcore.org. In particular, there is the project "newhope": http://forge.ocamlcore.org/projects/newhope/ This project is exactly the place where you can fix libraries which upstreams are inactives. Contact me if you need anything. Regards, Sylvain Le Gall