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Date: -- (:)
From: Goswin von Brederlow <goswin-v-b@w...>
Subject: Re: [Caml-list] Lazy modules
"David Allsopp" <dra-news@metastack.com> writes:

> Dario Teixeira wrote:
>> Hi,
>> 
>> > AFAIK local modules is a syntax extension not a compiler extension - I
>> > expect (not looked at it) that the syntax extension simply alpha
>> > renames all the local module declarations to make them unique and puts
>> > them globally... a very useful extension but no expressive power
>> > added.
>> 
>> But if that were true, wouldn't the functor instantiation happen at
>> initialisation time, thus preventing the delayed instantiation that is
>> key for this solution to work?
>
> Yup, somewhat embarrassingly I seemed to be barking in the wrong forest there, let alone up the wrong tree!!
>
>> > I believe that the module system due for OCaml 3.12.0 will allow this
>> > kind of runtime application of functors as modules are first class
>> > values.
>> 
>> Again, I'm under the impression that functor application can already
>> (with 3.11 at least) occur at runtime when local modules are used.
>> (Or are you talking about different things?).  For example:
>> 
>> # module Foo (S: sig end) = struct let () = print_endline "foo!" end;;
>> module Foo : functor (S : sig  end) -> sig  end
>> 
>> # let hello () = let module F = Foo (struct end) in ();; val hello :
>> unit -> unit = <fun>
>> 
>> # hello ();;
>> foo!
>> - : unit = ()
>> 
>> 
>> > Hope that's helpful - the inability to do what you're wanting to do is
>> > one of the reasons that I've never delved deeply into the module
>> > system - powerful as it may be, it didn't seem to be able to help
>> > performing a simple task (similar to yours) that I wanted it to do (I
>> > have also in the past wanted to exactly what you're doing - i.e. a
>> > module of loaded configuration values).
>> 
>> Yep, Alain confirmed that modules as first-class values are indeed
>> coming for 3.12.  Ocaml's module system just got more interesting...
>
> Definitely!
>
>
> David

Wouldn't objects work here too? You define a virtual class with the
common interface the different configs share and define all your
different config classes and a loader function that dispatches the
creation of the right object. Then you do:

let config = load_config ()

config#say_hello;
config#open_socket;
...

MfG
        Goswin