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Building a game loop (sort of)
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Date: -- (:)
From: Yang Ye <leafyoung@y...>
Subject: Re: [Caml-list] Building a game loop (sort of)
For 2nd question, skipping the outer if? Because read_key is waiting and
queuing they keypresses already.

On Mon, Mar 22, 2010 at 5:26 AM, Stas Miasnikou <stas.miasnikou@gmail.com>wrote:

> On 3/21/10, C. Fr <newsgroups.fr@gmail.com> wrote:
> > I’m building a small fractal visualisation app in ocaml, but I encounter
> > many problems with the graphics package.
> >
> > First, plot (size_x / 2) (size_y / 2) doesn’t actually plot in the middle
> of
> > the screen… Any idea why?
>
> What are size_x and size_y, what you got, and what you are supposed to get?
>
> > Then, using the following code
> >
> > if key_pressed () then
> >         begin
> >             match read_key () with
> >             | 'q' -> raise Exit
> >             | 'o' -> scale := !scale *. 2.
> >             | 'i' -> scale := !scale /. 2.
> >             | 'l' -> mid_x := !mid_x + 100
> >             | 'r' -> mid_x := !mid_x - 100
> >             | 'u' -> mid_y := !mid_y + 100
> >             | 'd' -> mid_y := !mid_y - 100
> >             | _ -> ()
> >         end
> >     done;
> >
> > in a while true loop behaves randomly, ignoring some key presses, and
> > repeating some… Is there something that I did wrong?
>
> Stas
>
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-- 
Regards,
Yang Ye