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| Date: | -- (:) |
| From: | Florent Monnier <monnier.florent@g...> |
| Subject: | Re: [Caml-list] ocaml+sdl+opengl ? |
Le dimanche 11 avril 2010 19:53:29, Florent Monnier a écrit :
> Hi,
> I'm trying to use ocamlsdl for the windowing of an OpenGL application.
>
> You will find below 2 test files, one using LablGL and one using glMLite.
>
> I have made these test:
>
> sdl+glMLite in interpreted mode => OK, everything works all right
> sdl+LablGL in interpreted mode => Failure
> sdl+glMLite in native code => Failure
> sdl+LablGL in native code => Failure
>
> The exception is raised by the function Sdlvideo.set_video_mode which is a
> function from ocamlsdl, so it is very strange that changing the OpenGL
> bindings changes the behaviour!
>
> Here are respectively the commands I use:
>
> ocaml -I +glMLite GL.cma bigarray.cma -I +sdl sdl.cma test.ml
> ocaml -I +lablGL lablgl.cma bigarray.cma -I +sdl sdl.cma test.ml
> ocamlopt -I +glMLite GL.cmxa bigarray.cmxa -I +sdl sdl.cmxa test.ml -o test
> ocamlopt -I +lablGL lablgl.cmxa bigarray.cmxa -I +sdl sdl.cmxa test.ml -o
> test
>
>
> Does someone have an idea or a clue about how to fix the problem?
> (The code is right, otherwise the first test wouldn't work.
> Also the exact equivalent in pure C does work right.)
So I have made another test. I have copied the following files from the sources
of ocamlsdl from its directory ocamlsdl-0.7.2/src/ into the same directory
where are located the test files (which are at the end of this email):
common.c sdlgl_stub.c sdl.ml sdlvideo_flag.c
common.h sdlinit_flag.c sdlmouse.ml sdlvideo_flag.h
config.h sdlinit_flag.h sdlmouse_stub.c sdlvideo.ml
files sdljoystick.ml sdlmouse_stub.h sdlvideo_stub.c
sdlevent.ml sdljoystick_stub.c sdlrwops_stub.c sdlvideo_stub.h
sdlevent_stub.c sdlkey.ml sdlrwops_stub.h
sdlgl.ml sdlkey_stub.c sdl_stub.c
Then I have compiled everything with :
ocamlopt -o test bigarray.cmxa \
sdl.ml sdlmouse.ml sdljoystick.ml sdlkey.ml \
sdlevent.ml sdlvideo.ml sdlgl.ml \
$GL_BINDINGS test.ml \
-ccopt "`sdl-config --cflags`" \
sdl_stub.c sdlgl_stub.c sdlvideo_stub.c sdlkey_stub.c sdlevent_stub.c \
sdlmouse_stub.c sdljoystick_stub.c common.c sdlrwops_stub.c \
-cclib "-lGL `sdl-config --libs`"
where I switch the OpenGL bindings with:
GL_BINDINGS="-I +glMLite GL.cmxa"
GL_BINDINGS="-I +lablGL lablgl.cmxa"
here the results I get:
=> with LablGL it fails again.
=> with glMLite now it works in native code too.
Again the SDL part fails with one OpenGL bindings and not with the other one.
What could explain this ?
Also with glMLite and in native mode, using ocamlsdl as a lib fails, and
compiling locally ocamlsdl's source files succeeds.
What could explain this ?
> ================================
> let display() =
> GlClear.clear [`color];
> GlDraw.begins `triangles;
> GlDraw.color (0.0, 1.0, 0.0);
> GlDraw.vertex2 (-0.5, -0.5);
> GlDraw.vertex2 ( 0.0, 0.5);
> GlDraw.vertex2 (0.5, -0.5);
> GlDraw.ends();
> Sdlgl.swap_buffers()
>
> let () =
> Sdl.init [`EVERYTHING];
> let _ = Sdlvideo.set_video_mode ~w:640 ~h:480 ~bpp:0 [`OPENGL;
> `DOUBLEBUF] in
> let rec loop() =
> match Sdlevent.poll() with
>
> | Some Sdlevent.KEYDOWN { Sdlevent.keysym = Sdlkey.KEY_ESCAPE }
> | Some Sdlevent.QUIT -> ()
> | _ -> display(); loop()
>
> in
> loop();
> Sdl.quit()
> ================================
> open GL
> let display() =
> glClear [GL_COLOR_BUFFER_BIT];
> glBegin GL_TRIANGLES;
> glColor3 0.0 1.0 0.0;
> glVertex2 (-0.5) (-0.5);
> glVertex2 ( 0.0) ( 0.5);
> glVertex2 ( 0.5) (-0.5);
> glEnd();
> Sdlgl.swap_buffers()
>
> let () =
> Sdl.init [`EVERYTHING];
> let _ = Sdlvideo.set_video_mode ~w:640 ~h:480 ~bpp:0 [`OPENGL;
> `DOUBLEBUF] in
> let rec loop() =
> match Sdlevent.poll() with
>
> | Some Sdlevent.KEYDOWN { Sdlevent.keysym = Sdlkey.KEY_ESCAPE }
> | Some Sdlevent.QUIT -> ()
> | _ -> display(); loop()
>
> in
> loop();
> Sdl.quit()
> ================================