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| Date: | -- (:) |
| From: | W Dan Meyer <wojciech.meyer@g...> |
| Subject: | Re: [Caml-list] Converting variants with only constant constructors to integers |
Török Edwin <edwintorok@gmail.com> writes:
>
> Yes, I probably should have started with that.
> I have some flags like:
> type myflags = Property1 | Property2 | Property3;;
Hmm, you can take a look at lablgl sources, they use a lot this kind of
constructs.
Here is the answer:
CAMLprim value ml_glPushAttrib (value list)
{
GLbitfield mask = 0;
while (list != Val_int(0)) {
switch (Field(list,0)) {
case MLTAG_accum_buffer:mask |= GL_ACCUM_BUFFER_BIT; break;
case MLTAG_color_buffer:mask |= GL_COLOR_BUFFER_BIT; break;
case MLTAG_current: mask |= GL_CURRENT_BIT; break;
case MLTAG_depth_buffer:mask |= GL_DEPTH_BUFFER_BIT; break;
case MLTAG_enable: mask |= GL_ENABLE_BIT; break;
case MLTAG_eval: mask |= GL_EVAL_BIT; break;
case MLTAG_fog: mask |= GL_FOG_BIT; break;
case MLTAG_hint: mask |= GL_HINT_BIT; break;
case MLTAG_lighting: mask |= GL_LIGHTING_BIT; break;
case MLTAG_line: mask |= GL_LINE_BIT; break;
case MLTAG_list: mask |= GL_LIST_BIT; break;
case MLTAG_pixel_mode: mask |= GL_PIXEL_MODE_BIT; break;
case MLTAG_point: mask |= GL_POINT_BIT; break;
case MLTAG_polygon: mask |= GL_POLYGON_BIT; break;
case MLTAG_polygon_stipple:mask |= GL_POLYGON_STIPPLE_BIT; break;
case MLTAG_scissor: mask |= GL_SCISSOR_BIT; break;
case MLTAG_stencil_buffer:mask |= GL_STENCIL_BUFFER_BIT; break;
case MLTAG_texture: mask |= GL_TEXTURE_BIT; break;
case MLTAG_transform: mask |= GL_TRANSFORM_BIT; break;
case MLTAG_viewport: mask |= GL_VIEWPORT_BIT; break;
}
list = Field(list,1);
}
glPushAttrib (mask);
return Val_unit;
}
where is the MLTAG is define like this:
struct record {
value key;
GLenum data;
};
static struct record input_table[] = {
#include "gl_tags.c"
};
where:
{MLTAG_color, GL_COLOR},
{MLTAG_depth, GL_DEPTH},
{MLTAG_accum, GL_ACCUM},
{MLTAG_stencil, GL_STENCIL},
{MLTAG_points, GL_POINTS},
where:
#define MLTAG_color Val_int(-899911325)
#define MLTAG_depth Val_int(-685117181)
(...)
aha!
-rwxr-xr-x 1 spec spec 86334 2010-05-31 13:51 var2switch
-rwxr-xr-x 1 spec spec 81183 2010-05-31 13:51 var2def
plus this:
gl_tags.var:
(* GLenum *)
color
depth
accum
stencil
points
lines
polygon
triangles
quads
line_strip
line_loop
triangle_strip
triangle_fan
quad_strip
(...)
gives an answer: they are generated from OCaml code.
> Best regards,
> --Edwin
Wojciech