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[Caml-list] OCamlSDL
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Date: 2002-04-19 (17:44)
From: Sven <luther@d...>
Subject: Re: [Caml-list] OCamlSDL
On Fri, Apr 19, 2002 at 07:16:27PM +0200, Warp wrote:
> > Nicolas--
> >
> > Why are you using D3D and not OpenGL?  OpenGL is not only better, but
> > it's portable.
> Our main target are Windows users, we have no plan on porting the game under
> Unix/Linux.

This makes it a lot less interresting :(((

I think, not porting, but writing games directly to be multi-plateform is the
way of the future. This is the way that ID took with quake III, altough that
didn't go too well for the linux sales i hear (but then maybe more for
marketing reasons than for other things, you could play the linux game by
buying the windows version which was much more widely available, so counting
were not fair. A better test will be the forthcoming neverwinter nights
though, which is supposed to release on Windows, MacOSX, Linux and Be at the
same time. I think there will still be availability issues though.

> It's true that OpenGL is portable, but Direct3D enable a better control of
> the video card, and the latest features such as shaders are easily
> accessible, it's also fully supported by most of the video cards, and
> drivers for D3D are frequently updated.

Well, the new OpenGL 2.0 initiative should solve most of this in a
satisfactory fashion i think, but then, it still needs a little time.

> But after all, a game is a game, and if it is well designed (hope it is :)
> then you always can modify your low level calls to switch from D3D to OGL
> and vice-versa.

Yes, if they are clearly isolated, which is something that ocaml makes easier,
then this could be done easily.

That said, i am curious of the use of the _you_ here, since you have no
intention of porting the games to Unix/Linux, does this imply that other
persons willing to do that may get access to the source code ?
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