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<message 
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  from="chris.danx &lt;chris.danx@n...&gt;"
  author="chris.danx"
  date="2003-11-24T19:10:51"
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<thread subject="[Caml-list] Building camlimages programs on deb (and linux)">
<msg 
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  from="chris.danx &lt;chris.danx@n...&gt;"
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  date="2003-11-24T00:22:01"
  subject="[Caml-list] Building camlimages programs on deb (and linux)">
<msg 
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  from="Issac Trotts &lt;ijtrotts@c...&gt;"
  author="Issac Trotts"
  date="2003-11-24T01:07:51"
  subject="Re: [Caml-list] Building camlimages programs on deb (and linux)">
<msg 
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  from="chris.danx &lt;chris.danx@n...&gt;"
  author="chris.danx"
  date="2003-11-24T17:34:49"
  subject="Re: [Caml-list] Building camlimages programs on deb (and linux)">
<msg 
  url="2003/11/d7056e171bf4ebf8c6db37acb85893a8"
  from="Matt Gushee &lt;matt@g...&gt;"
  author="Matt Gushee"
  date="2003-11-24T18:50:35"
  subject="Re: [Caml-list] Building camlimages programs on deb (and linux)">
<msg 
  url="2003/11/6217f3629a679650ddd2fe8434880be8"
  from="chris.danx &lt;chris.danx@n...&gt;"
  author="chris.danx"
  date="2003-11-24T19:10:51"
  subject="Re: [Caml-list] Building camlimages programs on deb (and linux)">
</msg>
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</thread>

<contents>
Matt Gushee wrote:
&gt; 
&gt; I'm afraid I can't help with CamlImages, but a possible alternative is
&gt; GD4O, which is a wrapper for the GD graphics library. Since you haven't
&gt; stated your plans very specifically, it's hard to say if it will do what
&gt; you need. also, the OCaml wrapper is incomplete and I consider it to be
&gt; alpha-quality code; but when it is finished, it will be a complete
&gt; implementation of the GD API, providing a very nice set of drawing
&gt; functions and a modest set of transformation functions.

Thanks for the pointer.  My intentions are twofold, first I want to load 
textures in different formats to use with OpenGL (png and jpeg 
specifically).  I also want to develop an image processing program.  I 
started doing it in Ada, but got fed up having to bind to libjpeg, 
libpng, ... write bmp loading code, etc.  I probably would've went on 
with it in Ada, but I wanted to use a functional language for something 
sizeable.


Chris


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